

“This experience is all around the joy of movement,” Grand-Scrutton told me, and I could see that intent in the game.Īlso, while Rayman Origins and Rayman Legends are mostly linear, Disney Illusion Island takes place on a single, large map. It’s more like an obstacle course instead of a traditional boss fight. Instead, Minnie had to dodge attacks while using her acrobatic abilities to reach specific areas. The one I saw did not involve the player fighting the boss directly. Even boss fights are all about platforming. You run and jump through the environment, using maneuvers like wall-climbing and swinging ropes to help you avoid obstacles and collect goodies.

Instead, gameplay focuses entirely on movement.

During the off-hands demo, I did not see any attacks or combat, not even of the Mario-style jumping-on-enemies variety. First off, it focuses entirely on platforming. Illusion Island does stand out in a couple of ways. Like those, this is a 2D platformer with colorful hand-drawn art and four-player co-op. The first time I saw Disney Illusion Island, it reminded me of the last couple Rayman games. I had a chance to watch a good chunk of Illusion Island gameplay during a presentation helmed by AJ Grand-Scrutton, the title’s lead developer and CEO/creative director at Dlala Studios, the company behind the project. Although its 2D mechanics might make you think that it’s something of a throwback, Illusion Island also looks modern. Disney Illusion Island is launching on July 28 as a Nintendo Switch exclusive.
